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Writer's pictureMichael Magee

Cleric Time Domain



Domain Spells

1st- Feather Fall, Longstrider

3rd - Kinetic Jaunt, Wither and Bloom

5th- Blink, Haste

7th- Blight, Divination

9th- Creation, Legend Lore


1st Level

At first level you can age or de-age an inanimate object by a number of days equal to your level. This feature has unlimited uses.

  • Example- You make an apple ripen or a flower bloom


Additionally you can pull an object out of it's time and into your time for a brief period of time. You reach into time to grab an object that cannot exceed 1 foot in diameter. Your DM will determine what object you pull out of time. The object lasts for 1 minute or until you lose concentration.

  • Example- There is a missing book in the library and you reach into time to try and find it. The DM tells you that you pull out a book end that looks like a sleeping gnome.


2nd Level- Channel Divinity

  • As a reaction you can start a creatures turn over again and take a full round action as time stops for only you. Your actions may not affect the decisions of the triggering characters actions.

    • Example- An NPC pulls out a key from thier pocket and unlocks a door and you take a reaction to step back in time to right before the NPC pulls the key out and steals the key. If you succeed on a slight of hand check then the NPC wouldn't know they were missing the key but if you failed the sleight of hand check time would start up again as soon as you had changed the characters decision to pull out a key. If time is affected in this way then time will reset as if you never took a reaction.

6th level- Alter Age

You can use a spell slot to target a creature and attempt to change thier age for a brief time. The target must succeed on a constitution saving throw or age drastically. If the target fails thier saving throw you may transform them to very young or very old versions of themselves. In either case they gain -10 speed and disadvantage on all physical checks including melee attack rolls. The target can make a Con save at the end of each of it's turns to revert back.


8th level- You can Cast Time stop once per long rest but it only effects inanimate objects within 1 mile of you.


17th level- You may cast Time Stop once per long rest without expending a spell slot.


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